Create clever match-up games with Laura Kelly's whimsical Shapesters.
Use Shapesters for various math games and storytelling. The teacher organizes the Shapesters based on similar attributes, while students name and discuss sizes and qualities of each shape. As the teacher tells stories using Shapesters, the students can discuss which shape is above, below or next to others. Consider as classroom decor as well, and create vinyl clings for windows or enhance bulletin boards.
Work individually with students to classify shapes. Challenge students to create their own pictures or scenes.
Given a variety of Shapesters, play a variety of critical thinking games resulting in the match-up of shapes.
Supplies Used: Cardstock or Construction Paper, Felt, Foam, Poster Board
The teacher will die-cut the materials for student use prior to the lesson.
Mathematics, Grades K: Geometry
K.G 1. Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
Mathematics, Grade 1: Geometry
2.G 1. Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.
Mathematics, Grades 3: Geometry
3.G 1. Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
Fine Arts: Visual Arts
K-4 Standard 1: Understanding and Applying Media, Techniques and Processes
K-4 Standard 3: Choosing and Evaluating a Range of Subject Matter, Symbols and Ideas
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